|
Color patterns to Hair and Fur &Video in Max - TraptCG - Broken Link? |
-Controlling the color of the hair using textures. For example if you model out a tiger that needs stripes on the hair. -The Hair will be controlled by a texture you can create. -Putting video on an object through materials in 3D studio max. -Putting video through a light like a movie projector in 3D studio max. -Putting video in the background in 3D studio max. |
September 8th, 2010 | Views: 257 | This Month: 64 |
|
|
|
Path Constraint and Wheel Rotation - TraptCG - Broken Link? |
-The work around for the issue people have with Path constraint and Auto wheel rotation. -This will allow the you to get car tires to spin automatically depending on the cars position on the Path. |
September 8th, 2010 | Views: 535 | This Month: 132 |
|
|
|
Building a bird type Wing Rig - TraptCG - Broken Link? |
-We will build a bird type user controlled wing rig in 3D studio max. -This rig will use on the bend modifiers and wave modifier, wired linked to controllers the user creates. -Design idea comes from www.paulneale.com |
September 8th, 2010 | Views: 313 | This Month: 77 |
|
|
|
Character into Unity - TraptCG - Broken Link? |
-Remade on Aug-3-2010 -Placing a character modeled an animated in 3D studio max into Unity. -Setting up the animation cycles so Unity can use them in the script. -Setting up Colliders so the character does not go through the floor. -Placing scripts to make the camera fallow the character and the character be controlled by the keyboard. |
September 8th, 2010 | Views: 143 | This Month: 31 |
|
|
|
Animating A Run Cycle With Biped - TraptCG - Broken Link? |
-Create a run cycle with biped in 3D studio max. -You will use the copy and past for poses. -You will use Euler and Workbench to change the tangents of the biped animation. |
September 8th, 2010 | Views: 206 | This Month: 42 |
|
|
|
Intro to Building a Game Environment Part 1 - TraptCG - Broken Link? |
-Part 1 of 2 -We will be building a quick environment with textures that will be imported into a game engine called Unity. -You will be using 3D Studio Max, Photoshop and Unity game engine. -Download a free version of Unity game engine at www.unity3d.com. -You will be using the edit poly to build the level objects and Unwrap UVW to texture the objects. |
September 8th, 2010 | Views: 395 | This Month: 76 |
|
|
|
Intro to Building a Game Environment Part 2 - TraptCG - Broken Link? |
-Part 2 of 2 -Intro to Unity game engine and its user interface -Download a free version of Unity game engine at www.unity3d.com. -Importing Environment into Unity from max -Setting up the terrain -Setting up the camera to be controlled by the user to move around the environment -Setting up collisions so the camera does not go through the objects. -Adding lights to the scene |
September 8th, 2010 | Views: 157 | This Month: 32 |
|
|
|
|
Engine Exhaust / Afterburner Tutorial in 3DS Max - CGRats - Broken Link? |
During the course of this tutorial you’re going to learn to manipulate the Super Spray particle system and create a suitable material for it. There are various way to create similar effects but this technique is a bit more flexible, better looking and is easier to animate. |
September 7th, 2010 | Views: 309 | This Month: 76 |
|
|
|
Animate Along a Path - CGRats - Broken Link? |
Learn how to make an object follow a path. This quick 3DS Max tutorial will help you create a trajectory for a 3D object or camera. |
September 3rd, 2010 | Views: 219 | This Month: 57 |
|
|
0 comments:
Post a Comment